Magic Singles » Shadowmoor Block
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Shadowmoor
The Aurora has plunged Lorwyn into eternal night, transforming the once-idyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too — creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers.
In Shadowmoor, even the all-new game mechanics are warped. Mono-colored hybrid cards join Wither, Persist, the untap symbol, and Conspire as all-new mechanics unleashed in this dark world.
Eventide
As the gloom deepens over the world of Shadowmoor, the plane's eerie transformation is complete. Selkies, duergar, hobgoblins, and other creatures from the macabre fringes of folklore thrive in the permanent night. Their mix of mischief and malice drives the wholesome elves and the xenophobic kithkin back into their strongholds, opening the door for sinister forces to reign.
Just as the Shadowmoor set turned the plane of Lorwyn on its ear, the Eventide set distorts everything Shadowmoor established. Enemy colors combine and create new strangeness on hybrid cards. Wither, Persist, and the untap symbol are back, and are joined by two new mechanics: Chroma and Retrace.

